Magic

An Overview of How Magic Works Within Twilight Town
In Twilight Town, MOST characters tend to use some form of magic or combat abilities that work very similarly to it.

Almost all types of magic use a very basic unit known as mana. It is a special pool of energy that, depending on the person, may be non-existent, extremely small, or ungodly massive. Use of most, if not all spells, will drain an amount from this theoretical pool, taking more or less to cast, depending on both the power of the spell, as well as the effort put into using it. Some mages will find more efficient ways of using a particular subset of magic, thus increasing their ability to use spells. Upon full or near-full depletion of this pool, magic users will be temporarily unable to use their powers.

Other magic types may use some sort of other prerequisite. For example, some magic types may require physical objects to be sacrificed, such as basic or magical objects. Others, such as blood magic, tend to drain from the life of the user in order to perform magical functions.

Additionally, some types of magic cannot work in sync with one another, nor can they both be possessed by one user. Oftentimes this is in order to balance powers, or simply because they wouldn't make logical sense.

In short, there are many, MANY types of magic with all sorts of different prerequisites and other gimmicks to their use. You will learn to love or hate them over time.

Magic Types
This list contains magic(And Pseudomagic) types people in Twilight Town have developed, and a few other popular ones used.
 * Light Magic
 * Dark Magic
 * Fire Magic
 * Wind Magic
 * Earth Magic
 * Water Magic
 * Runic Magic (Several Variations)
 * Ice Magic
 * Astral Magic
 * Void Magic
 * Anti-Magic
 * Electric Magic
 * Arcane Magic
 * Chaos Magic
 * Warding Magic
 * Thaumaturgy
 * Druidic Magic
 * Blood Magic
 * Bard Magic
 * Time Magic
 * Holy Magic
 * Unholy Magic
 * Necromancy
 * Aura Magic

Pseudo-Magics

 * Litrenial Spirit Release
 * Nen
 * Psionics
 * Reverse World Magic
 * Alchemy
 * Stands
 * Darkness
 * Sygaldry
 * Sympathy
 * Naming
 * Hamon